I added the check box that outputs square distance.
If you apply push deformer using weight map created by stoCellNoiseMap compound,This function is useful.
You can get different results.
I improved locations of kernel points be randomized by turbulence node.
You can create seamless animation.
Compound Name: "stoCellNoiseMap 1.1"
- Square: Output square distance.
- Curve: Control value of map.
- Number of kernel points X:
- Number of kernel points X:
Sets the number of kernel points in axis X.
- Number of kernel points Y:
Sets the number of kernel points in axis Y.
- Number of kernel points Z:
Sets the number of kernel points in axis Z.
- Time varying:
- Time varying:
Move kernel points to different location
every frame.
- Noise Type: The noise function used to generate the turbulent values.
- Time Frequency: Defines the speed at which the noise evolves over time.
- Space Frequency: The granularity of the noise pattern.
- Complexity: Defines the number of octaves to be added to the turbulence.
- Noise Type: The noise function used to generate the turbulent values.
- Time Frequency: Defines the speed at which the noise evolves over time.
- Space Frequency: The granularity of the noise pattern.
- Complexity: Defines the number of octaves to be added to the turbulence.
- Use own variance:
Use own value of variance of random.
- Variance of random:
Control the variance of kernel points.
Download -> here
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