Friday, November 25, 2011

An experiment on procedural terrain generation

I experimented on procedural terrain generation.

Terrain generation using perlin noize is a popular technique.
I built the ICE Tree using this technique.
I generated the terrain shape by adding noises of large scale, mid-scale and detail.
The key of this ICE Tree is Exponent node.
Squaring the noise value, it comes to be visible like a mountain. 

Download sample scene -> here

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