I built an ICE compound for generating cell noise.
You can get a map of cell noise and voronoi cell index. And you can use this map to weight map, vertex color and so on.
Compound Name: "stoCellNoiseMap"
- Invert: Invert value of map. - Curve: Control value of map. - Number of kernel points X: Sets the number of kernel pointsin axis X. - Number of kernel points Y: Sets the number of kernel points in axis Y. - Number of kernel points Z: Sets the number of kernel points in axis Z. - Time varying: Move kernel points to different location every frame. - Use own variance: Use own value of variance of random. - Variance of random: Control the variance of kernel points.
I built a ICE compound that distorts an object into a spherical shape, like 3ds Max's modifier "Spherify".
Compound Name: "stoSpherify" - Blend: Set rate of spherical distortion to apply to an object. - Use Own Radius: If you want to use your own radius, check this check box. - Radius: The radius of sphere. - Use object center: set object's center to sphere's center. - Center offset: Adjust the position of sphere's center. Download -> here
Recently, I got Softimage2012 and started learning new Softimage.
We can display the values of attributes of objects in the 3D views.
It wil be very useful when building ICE trees.
Choose Get > Property > Display Attribute.
We can create attribute display properties.